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BloodyShadow

19 Game Reviews

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Shame.

I played this until I reached the top of the board. I really enjoyed that concept. I just wished I could have enjoyed the overall game.
Many bugs and glitches really hel this back from being truly great. Sometimes I'd find myself dying for no reason by sinking into brick or trying to wall roll into bricks that submerged me into them leading to death. Another common glitch was I found that sometimes I could not do a dodge roll to the left without jumping... which defeats the point of it at that point.
I got all of the medals except for the ones regarding wall jumps as I couldn't find a way to do two consecutive, let alone six. Once one had been performed it seemed that your quota was filled until you touched to ground.
Don't take any offense to this as it is merely constructive critisism. I very much enjoyed the idea and normally wouldn't take the time to write a review unless I saw that something had potential... and this clearly does. But with so much potential ahead of it, that leaves so much room for banality so I couldn't score it any higher than average.

Would have score higher

It was fun for a litle bit, but the controls are just way to awkward. Even with the ability to use awsd and the arrows, with the mouse and clicking and moving and reloading, it was too much and my arms were crossed and uncrossed.

Summary

Though I have never seen this concept before, I have to say that this feels more like a test rather than a game. Add some objectives, levels, awards and such. But again, seemed like an interresting way to open the door.

Couple things

Obviously, it's nothing original. But then again, it's not trying to be. I wish I saw a little something more, though. Power-ups, characters, choose a crazy background or something, anything just to take it away from being plain old pong. I had some problems with the ball being jammed in the middle of my paddle and having to reopen. A couple of new ideas to this classic would be nice, but the best adive for your next submission: Come up this an original concept.

Interresting

The style was nice and the concept was simple enough to understand yet just interractive enough to enjoy. The arrow controls were a tad sluggish and I had some lag, but nothing major enough to bitch too much about. I do, however, wish tha the camera was just a tad closer. I know it was to dislay the enviroment, but I felt a little detached being so far away.

SilverStitch responds:

Yeah, next time I shall have the camera a lil closer.
Thanks. =)

Work.

This is... a game. Definately. Unfortunately it is already a game. Not to say that a good Pacman remake or parody shouldn't be made, but this is jst pacman. The main screen is just the screen from Pacman. Nothing 2Pac about it. The board is just Pacman. Nothing 2Pac about it. The sound effects (Aside from the earsplitting siren) Just Pacman. Nothing 2 Pac about it. Furthermore, the police vehicles never change regardless of conditions. You can never tell whether they are dangerous, edible, or in "floating eyes" mode. I died a bunch of times when what I thought was an edible car had already regenerated. All in all, it was Pacman, you need something... ANYTHING that would make this your own rather than changing a ghost to a box with lights, pills to cocaine, and a poorly drawn head. Better luck next time.

Righty

The control scheme you chose was a tad akward. I personally don't like ASDW control. I was happy to see that you had alternate controls for all but reload. Using the arrow keys, firing with the mouse, and hitting reload with R all in the heat of battle was little to unsettling.

Good for a Soundboard

It was not bad. You lost some points for lack of "Pills here!"

That one's a big one with me and my friends. I got excited and then didn't see it... "Damn straight."

Also ther's no FUBAR.

Perfect for what it is.

Okay, so it's not a Pixar production, but you know what, I was meant to make people laugh there ass off. I looked at this literally YEARS ago and laughed 'til I cried, I now look today and still laugh just as hard. It was made to giggle not to astound with graphics and that makes it perfect for what is it. Kick ass.

I work my ass off for animation and video game design. SO much that I can't fit it here. But if you like gore, you'll like my stuff. I don't post often, but I'm always working on something. Usually not a falsh so I don't post here. But you'll see stuff sl

Alex Cabral @BloodyShadow

Age 36, Male

Too Many to List

Not Sure yet.

Saugus, MA

Joined on 12/17/06

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